package haxeframe.physics;

import flash.display.DisplayObject;

import flash.display.Sprite;

class Layer extends Sprite
{
	public var xFactor:Float = 1;
	public var yFactor:Float = 1;
	
	public var inverseScale:Bool;
	
	public function new()
	{
		super();
	}
	public function Layer()
	{

	}
	
	public function dispose():Void
	{
		while(this.numChildren > 0){
			removeChildAt(0);
		}
	}
}